Thursday, August 16, 2012

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SQUARE ENIX SHARE
I’m back! As in back in the office after thirty incredible days on the road in London, Moscow, and New York City. Read on for a recap of each pit stop, and for new information on pre-order incentives and Collector’s Edition details!

Mid-September I took off for a lengthy tour to demo Tomb Raider around the globe, starting at Eurogamer in London. Tomb Raider’s show floor presence was impressive, and attracted some major cosplay talent in turn. Highlights of the convention included a really cool developer session featuring Senior Art Director Brian Horton and myself, and a massive community event held at Square Enix Europe HQ.

Igromir marked my first visit to Russia, and the community welcomed me with such incredible warmth. I spent most of the show participating in interviews, but managed to escape the press room to snap some show floor photos, kick off a community night, and host an awesome Lara cosplay competition.




NYCC was equally successful, and was home to a really neat experiential activity. Attendees were able to try their hand at archery within the convention hall, aided by professionals from a local school. NYCC also saw a sizable turnout of Lara cosplayers, and gave me the chance to treat east coast webmasters, moderators, and super-fans to a small community gathering.

Sadly, we were not able to make it out to the Brazil Game Show, but fans were there in full force and provided snaps from the show floor. We’ll be travelling about quite a bit more prior to launch on March 5, so hopefully we’ll see you soon!


Tomb Raider Lead Writer Rhianna Pratchett has spent some quality time with the press this month, detailing the immense task she’s undertaken these past two years. You can browse through a few of the articles below.
• IGN: “Rewriting Lara Croft
• VG24/7: “Tomb Raider – Rhianna Pratchett on Writing Lara 2.0
• The Escapist: “The Craft Behind Croft
• GamesIndustry.biz: “Rhianna Pratchett: “Rewriting Lara Croft


Last month the global Square Enix team kicked off a charitable initiative to benefit Child’s Play, featuring ten rare pieces of art from its AAA franchises. Tomb Raider contributed in a big way, with an original ink drawing by Senior Art Director Brian Horton, an autographed piece of concept art by Crystal’s Brenoch Adams, and an original acrylic painting by fan artist Priscillia Thomas. In total we raised over $3,500 for children in need. Thank you so much for your support!




We’ve also begun to roll out information about our global pre-order programs. To aid in uncovering offers in your area, we’ve launched a hub at tombraider.com/preorder. Incentives include new skins for Lara, art books, challenge tombs, and more!

Additionally, we recently revealed European Survival and Collector’s Editions for Tomb Raider. The former includes a mini art book, double sided map of the island, and a branded waterproof survival pouch, in addition to a digital soundtrack and DLC weapon pack. The Collector’s Edition includes all the aforementioned items, in addition to an 8” Play Arts Kai figure of Lara Croft. All the goodies will be housed in a unique metal survival box.

If you visit the pre-order hub and don’t see information for your area – fret not. More details will be made public soon, in regards to both pre-order and Collector’s Edition availability.


Check out my favorites from October below! Remember, you can submit your own offerings to community@crystald.com.
• Croft Couture #14: Aleksandra
• Fanart: Reborn Lara Color by Hiropon056
• Fanart: Before Adventure by John-Will and AdamLara
• Fanart: Tomb Raider 2012 Comic Cover by Alison90
• Fanart: Lara Croft 2012 by Viper456
• Fanart: Lara Croft by Art of Papayou
• Fanart: Lara Croft by Pasclink




‘Til next time!

Meagan Marie
@MeaganMarie
Meagan Marie on Facebook

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